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	<title>Julian Rex &#187; music</title>
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	<description>iPhone Game Developer</description>
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		<title>Ghosthunter interactive music</title>
		<link>http://rexy.co.uk/2008/12/ghosthunter-music/</link>
		<comments>http://rexy.co.uk/2008/12/ghosthunter-music/#comments</comments>
		<pubDate>Mon, 15 Dec 2008 12:01:26 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[czerwik]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[ghosthunter]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[martin rex]]></category>
		<category><![CDATA[music]]></category>

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		<description><![CDATA[
One of Ghosthunter&#8217;s biggest fans, Kate, has been putting up videos on YouTube of the Ghosthunter music written by my brother Martin. This got me thinking&#8230;
Ghosthunter had a lot of deliberate references to various films (e.g. Deliverance, The Rock and Psycho) and we wanted the music to reflect this.
We also wanted the music to be [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Ghosthunter box covers" src="/images/ghosthunter_medley.jpg" alt="Ghosthunter box covers" width="421" height="300" /></p>
<p>One of Ghosthunter&#8217;s biggest fans, Kate, has been putting up <a title="Bunnyboiler72" href="http://uk.youtube.com/profile?user=BunnyBoiler72">videos on YouTube</a> of the Ghosthunter music written by my brother <a href="http://www.martinrex.co.uk">Martin</a>. This got me thinking&#8230;</p>
<p>Ghosthunter had a lot of <a title="Interview with James Shepherd about Ghosthunter" href="http://www.dreadcentral.com/interviews/shepherd-james-ghosthunter">deliberate references to various films</a> (e.g. Deliverance, The Rock and Psycho) and we wanted the music to reflect this.</p>
<p>We also wanted the music to be interactive, but not in-your-face. If you didn&#8217;t notice it then that means we probably got it right &#8211; we wanted to add to the mood of the scene, not shout &#8220;listen to our music, isn&#8217;t it great&#8221;.</p>
<p>Gavin Bell (who later worked on Heavenly Sword) worked on the low-level IOP code (which if I remember correctly, gave us a nasty bug just before submission!). Patrick O&#8217;Brien (now in SCEE <acronym title="Advanced Technology Group">ATG</acronym>) worked on the high-level music system &#8211; the code that managed how the sections of music should be pieced together, and what happens if the player starts fighting. Martin created the sections.</p>
<p>These sections of music were typically about 20-30 seconds long and were designed to loop and blend into subsequent sections. It&#8217;s totally possible that when playing the game you may have missed some!</p>
<p>Martin had worked with many well known acts (e.g. The Fixx, Neneh Cherry, Alison Moyet, Killing Joke, Bomb The Bass), created music for TV and worked with many up-and-coming bands, including <a title="Simon Jaymes" href="http://www.simonjaymes.com/">his nephew Simon</a> (worth checking out <img src='http://rexy.co.uk/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  ) and <a href="http://www.spacehouse.tv/">IT</a>.</p>
<p>Martin worked with a few other musicians on the Ghosthunter music, notably <a href="http://www.talltree6ftman.com/">Jonathan Czerwik</a>, whose song Tears and Laughter was used on the TV show Bones. </p>
<p>On <a href="http://uk.youtube.com/watch?v=gautWxNbcPA">one of my favourite clips</a> Kate makes a comment that it&#8217;s a &#8220;long theme for a short battle&#8221;. Well this is our fault! It turned out it was too easy to finish that section (which I think was planned to be longer). I often would just mill about half-fighting, just so I could listen to the music <img src='http://rexy.co.uk/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> .</p>
<p>I have a demo video that Martin created at the start of production; 5 minutes of gameplay footage which he scored, so we could get an idea of the musical styles for each of the realms. Unfortunately it&#8217;s currently on VHS, so I need to get it digitised <img src='http://rexy.co.uk/wordpress/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> .</p>
<p>However, I do have this piece which was a later score. It wasn&#8217;t used in the game, and you can hear differences, but you might find it interesting!</p>
<p>This was the first and last time I got to work with my older brother. Sadly, Martin died of cancer not long after finishing Ghosthunter. If you enjoy his music as much as I do and listen to the themes on YouTube, please consider donating to the <a href="http://www.roycastle.org/involved/inv_donate.htm">Roy Castle Lung Cancer Foundation</a>.</p>
<p> </p>
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